This is a personal project. I wanted to do some architectural modelling and texturing that could be used for archviz, but also function within a game environment, hence my choice to use lowpoly bakes. I am currently working on this project. Modelling in Maya, texturing in Substance Designer, Substance Painter and Photoshop. Individual model renders I am doing in Marmoset Toolbag 2, whereas the final scene will be assembled in Unreal Engine 4 (because it's so pretty!).